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Ftl: Faster Than Light 2016 For Mac

  1. Ftl: Faster Than Light 2016 For Macbook Pro
  2. Ftl Faster Than Light Android
  3. Ftl Faster Than Light Gameplay

In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It’s a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This “spaceship simulation roguelike-like” allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.

FTL: Faster Than Light is a spaceship simulation, real-time, roguelike-like game by Matthew Davis and Justin Ma. Following Reddiquette is encouraged. Please report posts containing spoilers not using the method below. Hex, if there’s one thing I love more than pirates, it’s space pirates! And Faster Than light is packed with them. You explore the galaxy to seek out new life. Then panic because they all. FTL Faster Than Light: Advanced Edition MacOSX Free Download. Download mac os game cracked mega uploaded. 13 March 2015.

Product Features. Complex Strategic Gameplay – Give orders to your crew, manage ship power distribution and choose weapon targets in the heat of battle. Pause at any time to evaluate your strategy and give orders. Randomized Galaxy – Each play-through will feature different enemies, events, and results to your decisions. No two play-throughs will be quite the same. Unique Lifeforms and Technology?

Than

Upgrade your ship and unlock new ones with the help of six diverse alien races. Be the Captain You Want – Hundreds of text based encounters will force you to make tough decisions.

No Second Chances! – Permadeath means when you die, there’s no coming back. The constant threat of defeat adds importance and tension to every action. Bergey says: Hours and hours and hours You play it and think This can’t be it. It’s very short. But you never really beat it.

Faster

At least I haven’t. And then you suddenly find ways to unlock new ships and lose your mind screaming after you die. And you will die. Then a lot more, and a bunch more after that. But that’s the fun of it.

I usually listen to audiobooks or podcast and spend anywhere from 2 minutes to 2 hours at a time playing this game. I actually haven’t played it in awhile, but anything that milks 20 hours out of.

Overview Created by former employees and, FTL is a space simulation at its core. What sets FTL apart from others in the genre is its abstracted playstyle; the game plays more like a strategy game or RPG than a flight simulator. The game was designed to recreate the experience of crew management in sci-fi shows like Star Trek and Firefly. FTL was released September 14, 2012 on the PC and Mac, after a wildly successful Kickstarter campaign.

The version of the game was launched April 3, 2014, as part of the Advanced Edition update, which includes a new race, new variations of all the ships, and new equipment and events. Gameplay The Start FTL follows the journey of a ship on a mission to determine the fate of the noble Galactic Federation, which has all but been destroyed by savage Rebel terrorists.

Players guide this ship through seven sectors, navigating from jump beacon to jump beacon to reach the exit at the end of the sector. Each sector could be made up of roughly 10 to 20 beacons. While balancing their resources (fuel, scrap, missiles and drone parts) players must clear the sector or risk being caught by the Rebel fleet. This is not a game over, but instead a series of very difficult enemy encounters.

On top of this, each jump beacon brings about a new encounter, be it a random enemy encounter, neutral mercenaries and traders, or even friendly Federation allies willing to lend a helping hand. Some of these encounters are puzzles, requiring the player to have certain races or equipment aboard their ship, choose a certain dialogue option, or use a specific weapon during a battle.

In sector eight, players reach the Federation holdout where they must defeat the attacking Rebel Flagship to win the game. This is a protracted boss fight. FTL is a with, and a poor decision or ill luck could mean the end of the ship and that particular run. There is no hard-save system, although players can suspend their current run and return to it later. Ships The Hangar There are ten types of in FTL, each with its own specific style of gameplay. Only one ship, the Kestrel, is unlocked at the start, and the other ships are unlocked through special quests and events.

Each ship has a fixed layout, although a different variant of that ship (with a slightly different layout, skin, and starting equipment) can be unlocked by achieving 2 of the 3 ship specific achievements. The ten ships are:. Kestrel Cruiser (The Kestrel / Red-Tail): A standard if slightly old ship with missiles and acceptable shields. The B variant has four weak lasers instead of one strong laser. Stealth Cruiser (The Nesasio / DA-SR 12): An agile ship that starts with a, but lacks shields. The B variant starts with a level 2 cloak and the incredibly powerful Glaive beam. Mantis Cruiser (The Gila Monster / The Basilisk): A Mantis ship that uses to board enemy ships.

The B variant starts with no weapons but has a boarding drone in addition to a teleporter. Engi Cruiser (The Torus / The Vortex): An Engi ship that focuses on and weapons.

The B variant only starts with one crew member but has three drones for automated repairs and boarding defense. Federation Cruiser (The Osprey / Nisos): A bigger and more powerful version of the Kestrel equipped with an artillery beam. The B variant starts with slightly weaker weapons but an upgraded artillery beam. Slug Cruiser (Man of War / The Stormwalker): A Slug ship with the ability to automatically repair hull breaches and starts with a beam weapon capable of taking out the enemy crew without damaging the ship.

The B variant starts with a teleporter. Rock Cruiser (Bulwark / Shivan): A Rockman ship with superior armor and missiles that can occasionally negate damage. The B variant starts with an unique shield-piercing laser and fire bombs.

Zoltan Cruiser (The Adjudicator / Noether): A Zoltan ship with a powerful shield that can only recharge with every jump. The B variant has stronger weapons but a weaker shield. Crystal Cruiser (Bravais / Carnelian): A special ship crewed with Crystal aliens and using powerful shield-piercing crystal weapons. The B variant starts with no weapons and is focused on boarding the enemy ship, an easy task thanks to the unique 'lockdown' ability of Crystal aliens. Lanius Cruister (Kruos / The Shrike): The Lanius cruiser starts with a few of the new systems introduced in the Advanced Edition expansion, namely the Cloning Bay and Hacking system. Layout B starts with Mind Control instead of Hacking. Systems and Subsystems Every ship is comprised of a number of different systems and subsystems, each performing a different task in and out of combat.

Ftl: Faster Than Light 2016 For Macbook Pro

These systems require power (which is limited) to operate, and can be upgraded with scrap recovered over the course of the game. Upgrading a system increases its potential, but adds additional power requirements. Players can also purchase additional systems and subsystems at stores throughout the galaxy. A system can be disabled (partially or fully) through attacks, but can always be repaired to full operation by crew members or repair drones. Finally, some systems can be manned by your crew for an additional bonus. Systems:.

Shields: Absorbs incoming laser attacks and negate some beam damage. Can be manned, decreasing the time it takes for downed shields to recharge. Engines: Dictates rate at which FTL recharges and ship's chance to dodge incoming attacks. Can be manned, increasing the chance to dodge.

Life Support: Replenishes oxygen; if unpowered, breathable air drains constantly and the crew will suffocate. Oxygen also drains out of rooms connected to an open airlock by open doors and from rooms containing a hull breach. Weapons control: Powers the ship's weapons. Can be manned, decreasing the time it takes for weapons to charge. Drone control: Powers the ships offensive and defensive drones. Medbay: Heals injured crew members who stand within the Medbay room.

Cloaking: Renders the ship invisible, increasing the chance to dodge by 60% and halting the enemy ship's weapons from charging for the duration of the cloak. Ships can still charge and fire weapons while cloaked. Crew Teleporter: Transports crewmen to enemy ships to destroy systems or kill personnel. Artillery Beam: A weapon unique to the Federation Cruiser that automatically fires a powerful beam that ignores shields.

Increased power decreases recharge time. Hacking: Allows the hacking of a targeted system.

The hacked system will shut its doors to the crew of the affected ship. When triggered, the actual hacking process will cause a different effect depending on the targeted system. Mind Control: Temporarily take control of an enemy. Clone Bay: Automatically clones dead crew with skill penalty. It replaces the Medbay of the ship. Subsystems: Subsystems, unlike primary systems, are automatically powered to their maximum available level for 'free', without diverting energy from the reactor, though they can still be damaged and disabled. Piloting: Must be manned by a crewman to execute FTL jump or dodge enemy attacks; autopilot upgrades allow a lesser dodge bonus even when unpiloted.

Sensors: Sensors grant the player information about their own and their enemies' ships; without sensors, players can only see what's happening inside rooms that contain a crewman. Upgrades grant the player increasing amounts of intel about enemy ships.

Notably, sensors don't function at all inside nebulae, making them dangerous areas for all species save the Slug. Door Control: Allows the player to open or close any bulkhead door on the ship. Can be upgraded for two increasingly durable levels of blast doors, which slow the progress of boarders and halts the spread of fire.

Reactor: Your pool of energy for all above systems and subsystems. Does not have a physical location within the ship, cannot be damaged or targeted. Battery: When triggered, will provide additional power to the ship's reactor. Augmentations All ships come with 3 slots for augmentations, which gives various bonuses to the ship. Augmentations can be bought (or sold) in shops littered throughout the game, and could also be found as part of random events. Some ships come equipped with unique augmentations from the start (the Zoltan Cruiser and its Super Shield for example). Generic Augmentations.

Adv. FTL Navigation: Allows you to warp to any previously visited warp beacon. Automated Reloader: Weapon cooldown is improved by 15%. Damaged Stasis Pod: Does nothing, but is part of the sequence needed to unlock the Crystal Cruiser. Drone Recovery Arm: Deployed combat drones are recovered after the conclusion of combat. FTL Jammer: Doubles enemy FTL charge speed. FTL Recharge Booster: Increases FTL drive charge speed by 25%.

Long Range Scanner: Gives warning of environmental hazards and enemy ships in adjacent systems. The Stealth Cruiser starts with it. Repair Arm: Repairs your hull whenever you collect scrap, at a cost of 15% scrap reduction. Reverse Ion Field: Protects your ship from ion damage and gives a 20% chance to negate it entirely. Scrap Recovery Arm: Increases all scrap drops by 10%. Stealth Weapons: Weapons fired while cloaked no longer drains cloak energy. Weapon Pre-Igniter: Weapons are ready to fire immediately after an FTL jump.

Ship Specific Augmentations. Engi Medi-Bot Dispersal: Medical nano-machines automatically heal crew, even when not in Medbay, though at a much reduced speed compared to crew actually in Medbay. Engi Cruiser A only. Drone Reactor Booster: Increases movement speed of in-ship drones by 50%.

Engi Cruiser B only. Rock Plating: Gives a 15% chance to ignore hull damage (ship systems will still take damage) Rock Cruiser only. Titanium System Casing: Gives a 15% chance to ignore system damage (hull will still take damage). Stealth Cruiser A only. Mantis Pheromones: Crew Movement speed is increased by 25%. Mantis Cruiser only.

Slug Repair Gel: Hull breaches are automatically repaired. Slug Cruiser only. Zoltan Shield: A special shield that absorbs 5 points of damage and blocks teleporters.

Ftl Faster Than Light Android

Is recharged whenever the ship jumps to a new beacon. Zoltan Cruiser only.

Crystal Vengeance: Gives a 10% chance of returning damage to the enemy whenever your ship is damaged. Crystal Cruiser only. Combat Combat In FTL, players do not have direct piloting control of their ship. They instead control the individual systems and weapons of the ship, while directing the ship's crew to perform actions, like fighting fires, repairing hull breaches, and manning systems in the various rooms on board the ship. The player also has to balance the ship's limited power supply between the offensive and defensive systems.

Combat is in real-time, but can be paused at any moment. There is no control of the ship's movement in combat, as both the player's and enemy's ship are displayed in static frames. Combat lasts until one side surrenders, escapes, or is destroyed.

Unless the player is equipped with specific augmentations, they will be unable to repair the hull of their ship without visiting a store or running into a special event, which gives combat a long game as well as the battle-to-battle scenarios. There are many different types of weapons in FTL, each with a different balance of power consumption, reload time, and damage amount and type.

Ftl Faster Than Light Gameplay

Weapons start each encounter uncharged (unless the player has a special augmentation), and need to power up to fire. Some weapon types include:. Bolt Lasers: Basic weapon types that cannot go through shields, but can take out one level of shielding per hit.: Directed energy weapons that deal area damage in a line and never miss. However, they are blocked by shields, which take down a damage point per level of shielding up. Ion Weapons: Do not deal hull damage, but drains a system of its power and can temporarily 'lock down' a system, preventing it from functioning. They are especially good against shields.: Goes through shields and deal a lot of damage, but require missile ammunition to operate.: Similar to missiles, bombs bypass defensive drones by teleporting directly to the target room on the enemy ship, and can perform more specialized tasks, like setting the enemy ship (or the player's) on fire.

Flak: Available only in the Advanced Edition, they fire a blast of shrapnel across an area. Flak weapons are blocked by shields and have a higher chance to miss, but shred shields as each shrapnel takes down a level of shielding. Drone Combat A ship can also carry drones, which require a drone control subsystem and drone parts to operate. Drones provide offensive or defensive bonuses until they are destroyed, power is lost, or the drone system is disabled. Drones can fulfill many different tasks like missile and boarding defence, hull and system repairs, and offensive operations. Most ships do not start with a drone system, but one can be purchased in a store. Crew There are eight different races in FTL, each with their own advantages and disadvantages (save for humans, who have none).

Each race has its own type of ship, but will often have members of other races. All ships can hold up to a maximum of eight crew members. The ship's crew manages the various systems on board, providing additional benefits to the systems they are working on, and helping to repair broken systems and fend off boarders. Performing these tasks will increase their skill levels in that particular task, and crew members can master a particular skill (up to two levels), making them very proficient in that task. Crew members can die and be permanently lost in random encounters, but the Cloning Bay allows them to regenerate with a minor loss in skill levels.

Generally, having a crew of mixed alien races will open up more encounter options.